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Three Pokemon Titles That Were Denied the Adoration They Warranted

In the wake of a vision of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching franchise stands as one of the most mainstream video games in existence. The iconic Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent pandemonium surrounding trading card values ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a few million units. Even, fan-made Pokémon games achieve popularity every year.

However despite that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent games that didn't get their fair shake, or were buried by the hype of the core series. They're Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or modern remakes. With these criteria in mind, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a companion. Sure, there are small features like these in modern games—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game is set on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Did you know that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a fantastic tactical experience for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.


With dozens of core games and spin-offs, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

The writer

Shawn Frank

A seasoned gaming enthusiast with over a decade of experience in reviewing and strategizing slot games for UK players.

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